DD/Campaign/Actions

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This page is part of the Unknown Horizons design document. Please discuss everything concerning this topic on the "discussion" tab of this page. If you´re not sure whether your ideas are fitting the Unknown Horizons style, either use the discussion page, talk to us, or edit the "Questions" section of this page, but please don´t directly edit the other parts.

An event in the campaign should trigger one of those actions (primary and secondary mission goals are actions too):

Implemented

(Number of arguments in brackets)

  • win (primary mission goal) (0)
  • lose (0)
  • message (1): Show a message via message widget. argument is any string.
  • db_message (1): Show a message via message widget. argument is message id from db.
  • set_var (2): Set the variable named arg1 to the value arg2. Type handling is done by python.

To implement

  • secondary mission goal

To be discussed

  • change_incr (1) Change the increment (level) the player is in. Would be nice in tutorial to bring player to lvl 2
  • wait (1) a waiting action would also be very helpful to prevent player gets flooded with messages on event
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