DD/GUI/Buidlings menu

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This page is part of the Unknown Horizons design document. Please discuss everything concerning this topic on the "discussion" tab of this page. If you´re not sure whether your ideas are fitting the Unknown Horizons style, either use the discussion page, talk to us, or edit the "Questions" section of this page, but please don´t directly edit the other parts.

Proposal

Summary

This menu exists for every building, it shows the play all important information about the building. There are 6 different tabs available, they are defined

  • Overview (These tab has the function, to show the player very fast all important information)
  • Lager (This is the overview of all goods are stored in this building, at the moment)
  • Production (Build/repair/produce; At this place it possible to make assignment)
  • Variable
  • Variable
  • Variable

The variable tabs should be identically by groups of buildings, which using these tabs.Like military buildings, the 4. tab could be named armery.

Implementation related notes

Graphics

Every tab has his own small graphic. The

Sounds

Non.

Open questions

Phasing

Details

General

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