DD/GUI/Zoom

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This page is part of the Unknown Horizons design document. Please discuss everything concerning this topic on the "discussion" tab of this page. If you´re not sure whether your ideas are fitting the Unknown Horizons style, either use the discussion page, talk to us, or edit the "Questions" section of this page, but please don´t directly edit the other parts.


Proposal

Summary

Zooming the ingame map is a feature to provide a better overview for players in certain situations. There should be different degrees of zooming - how much exactly is hard to say for now. Maybe 100%, 75%, 50%, 25% or even some degrees in between.

Implementation related notes

Zoom is already part of FIFE. The feature provides the possibility to zoom in and out as much as you want.

Unknown Horizons will not need the full feature, because it is not expected to zoom in from default view, but only out and in back again to default view. The original size of the gfx should be the maximum zoom level.

Obviously the level less zoom feature comes with the major flaw of required performance. It might be of help to limit zoom to certain degrees to avoid continous resizing of images.

Workings

Pressing the according button(s) on the ingame GUI, using a hotkey or the mouse scrolling wheel will activate this feature.

Open questions

Question Open question:
How should the zoom feature be achieved? Are there better ways than suggested above? Any ideas?

--dauerflucher 23:40, 21 October 2007 (CEST)

Question Open question:
How far should you be able to zoom in or out?

totycro

Answer Suggestion:
Zoom in to 100% of gfx content size and zoom out in several steps from 100% to 75%, 50%, 25%. Alternatively there might 10% zoom steps if this superiorly fits the game.

--dauerflucher 01:37, 9 August 2008 (UTC)

Phasing

General

This feature is already implemented.

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