DD/Map editor/Pattern system

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This page is part of the Unknown Horizons design document. Please discuss everything concerning this topic on the "discussion" tab of this page. If you´re not sure whether your ideas are fitting the Unknown Horizons style, either use the discussion page, talk to us, or edit the "Questions" section of this page, but please don´t directly edit the other parts.

Proposal

Summary

The pattern system itself sounds pretty fancy but ain't. Basically this just means graphics are not put on the map split up into small images in tilesize, but as the whole image placed via offsets. A predefined area of the grid will mark the tiles being blocked by the object ingame.

The advantage of this system is the simplicity of creating new graphical content. Images can be created without the toilesome process of splitting them up into tilesized pieces.

Implementation related notes

OFFSEEEEETS!! Capiche?! ;)

Open questions

None so far.

Phasing

General

Will be part of milestone 1 of course...

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