Automatic building development

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This page is part of the Unknown Horizons Design Document. Please discuss everything concerning this topic on the "discussion" tab of this page. If you're not sure whether your ideas are fitting the Unknown Horizons style, either use the related discussion page or ask us. Please don't directly edit the article!

THIS CONTENT IS, ALAS, OUTDATED AND NOT SUBJECT TO DISCUSSION ANY MORE

Contents

Proposal

Summary

With every tier there are new buildings available. They either are completely new building or advanced versions of already existing classes. All those buildings will have to be placed manually with two exceptions:

  • Marketplace
  • Resident

Those two types will automatically update when a new tier is reached. While branch offices and marketplaces will just update to the new version residents will need resources. It's like the citizens of the settlement advancing their houses on their own. There should be the possibility to lock resources to prevent them being wasted for updating residents while required for something else.

Besides the eye candy there are some features which will also be updated. Marketplaces might extend their reach and residents provide more space for population as well as pay more taxes.

Implementation related note

None so far.

Workings

The player won't have much exertion of influence. Those buildings will update as soon as a new tier is reached. There's only the option to lock the resources citizens would use to advance their houses.

Graphical content

Different images will be need for every tier.

Phasing

General

Tier won't be part of first milestone. Can be implemented in later development.

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