DD/Buildings/Automatic development

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This page is part of the Unknown Horizons design document. Please discuss everything concerning this topic on the "discussion" tab of this page. If you´re not sure whether your ideas are fitting the Unknown Horizons style, either use the discussion page, talk to us, or edit the "Questions" section of this page, but please don´t directly edit the other parts.

THIS CONTENT IS SUBJECT TO DISCUSSION

Proposal

Summary

With every increment there are new buildings available. Wether completly new buildings or new and advanced versions of already existing types. All those buildings will have to be placed manually with three exeptions:

  • Branch Office
  • Marketplace
  • Resident

Those three types will automatically update when a new increment is reached. While branch offices and marketplaces will just update to the new version residents will need resources. It's like the citizens of the settlement advancing their houses themselve. there should be the possibility to lock resources to prevent beein wasted for updating residents while beeing required for something else.

Besides the eye candy there are some features which will also be updated. Marketplaces might extend their reach and residents provide more space for population. Not sure about branch offices yet.

Note Note:
I'm not sure about branch office at all. Maybe we should strike out this type and stick to residents and marketplaces only. Personally I was always unsatisfied with having a brand new branch office sized like a mall when founding a new settlement in later game progress. Otherwise it might be a good idea to limit increments to just one island - at least partially. So you could build advanced companies but without having already updated e.g. marketplaces.

--dauerflucher 02:29, 6 December 2007 (CET)

Note Note:
I would prever to only let residents and market place upgrade automatically. Branch office should be updated manually, the same as the storage building. After upgrade the branch office provides more collectors and storage capacity.

--Kaschte 17:36, 27 October 2009 (UTC)

Implementation related note

None so far.

Workings

The player won't have much exertion of influence. Those buildings will update as soon as a new increment is reached. There's only the option to lock the resources citizens would use to advance their houses.

Graphical content

Different images will be need for every increment.

DESIGN NOTES:

Unknown Horizons will feature six different increments:

  • Sailors
  • Pioneers
  • Settler
  • Bourgeois
  • Merchants
  • Aristrocrats


Every of this increments will feature different graphics for certain buildings and sprites for inhabitants. here are some basic note to the design of buildings architecture:


  1. Sailors - The available buildings except the branch office will be tents of possibly different kinds made of canvas. The branch office is meant to be a simple cottage made of threepwood with some tent elements to make clear to which inrement it belongs. Company tents - like e.g. fisherman - should be made with colored tents to make it easier to distinguish them from residental tents.
  2. Pioneers - The buildings shall be made of rough boards or logs. The architecture of those buildings shall already look like a house concerning the roof and stuff.
  3. Settler - The buildings shall be half-timbered houses in rural style.
  4. Burgeois - The buildings shall be half-timbered houses in urban style.
  5. Merchants - The buildings shall be plastered urban villas.
  6. Aristrocrats - The buildings shall be plastered urban estates.

In certain cases it might be a good idea to mix styles or use a style from a prior increment - e.g. in case of rural companies getting available in later increments still use the style of the settler increment or make the main house look like a villa and the adjoining building like half-timbered houses.


Open questions

Currently none.

Phasing

General

Increments won't be part of first milestone. Can be implemented in later development.

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