DD/Buildsystem/Signal fire

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This page is part of the Unknown Horizons design document. Please discuss everything concerning this topic on the "discussion" tab of this page. If you´re not sure whether your ideas are fitting the Unknown Horizons style, either use the discussion page, talk to us, or edit the "Questions" section of this page, but please don´t directly edit the other parts.

Proposal

Summary

Jobs:

  1. The signal fire increase the radius of what the player can see. The radius is bigger then this one of the lookout.
  2. It will be allure the free trader, every time the free trader ships into the radius of the signal fire, it will be drive to the nearest branch office.

Implementation related notes

Increase the radius, means the black and the fog of war will be hidden. to 3. that means it changes the behaviour of the free trader. Normally he will ship randomly to the branch office, but now every time he gets randomly in the radius of the signal fire, he ships to the nearest branch office, but only if also the branch office is the radius of the signal fire. If the trader will sell or buy something that will be stay randomly, but the chance that the trader trades will be become bigger.


Graphics

Are ready :)

Sounds

Open questions

None so far.

Phasing

Details

The signal fire has no inhabitant.

General

Available in the first grade.

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