DD/Campaign/Tutorial

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This page is part of the Unknown Horizons design document. Please discuss everything concerning this topic on the "discussion" tab of this page. If you´re not sure whether your ideas are fitting the Unknown Horizons style, either use the discussion page, talk to us, or edit the "Questions" section of this page, but please don´t directly edit the other parts.


Summary

A new player is in general not familiar with how the game works. He might have some clue, know games that work similarly, or have no idea at all. The tutorial, as 'first campaign mission', should teach all of them, how all of the main features work, without being to boring to advanced users, that just want to get to know the game fully.

Mission

Build a settlement and make your settlers reach the second increment. The player should do this while being tutored via ingame explanations and advisements. It should say 'build 2 lumberjacks to ensure enough building material' (after the building menu was explained, of course), and display the next message, when the player did this.

Details

This should be explained by the tutorial, in this order:

  • Selecting and moving units (correct mouse button)
  • Founding a settlement
  • Exchanging resources ship to branch office
  • Build menu
  • Building a lumberjack, trees in it's range and a road to the branch office
  • Building menus. Let the user view that the lumberjack produces and that the branch office picks it up.
  • Build food supply.
  • Explain settlers and their needs plus taxing.
  • Build market place and some settlers
  • Explain trade menu and storage system; buy tools
  • Build textile construction, explain chained productions.
  • Build church and let your settlers increment

To make unexperienced players understand their task and notice what to perform where, we should add some kind of graphical hint after the tutorial orders the player to click somewhere etc. - maybe a small ping on the map/GUI or flashing buttons, an arrow pointing around, ...

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