DD/GUI/Build menu

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The build menu is described here.

Image:Note.png

This page is part of the Unknown Horizons design document. Please discuss everything concerning this topic on the "discussion" tab of this page. If you´re not sure whether your ideas are fitting the Unknown Horizons style, either use the discussion page, talk to us, or edit the "Questions" section of this page, but please don´t directly edit the other parts.

Contents

Proposal

The building menu is the place where you select buildings to build. It's one of the most needed menus.

Summary

This should be a window based on a left-hand side tab bar where you can select the configuration level or special buildings. If you select a configuration level, all the buildings of this class should be displayed orderd in military, manufracturing and so on. In the special menu, all the gifts of the population are shown. Below the the list is a place where the selectet building is described.

If you click once on a icon, the descriptionis shown. After a double click, the general build process starts.

Implementation related note

Workings

Firstly, the player have to secect a tab and after that the correct building. After that, it's on him, if he want's to read the description (single click) or wants to build it (double click) by clicking on the building's icon.

Graphical content

We need icons for every building and the menue graphics.

Open questions

Question Open question:
I'm not sure, if we should implent a building description directly in the building menu. Probably we should use an independend built-in encyclopedia.

Andre 17:24, 5 April 2008 (UTC)

Answer Suggestion:
Basic information about a building has definitly to be diplayed in the build menu - e.g. build costs, size, and so on. More details should be listed in a tab in the building's menu itself. The encyclopedia should be implemented nevertheless.

--dauerflucher 01:43, 9 August 2008 (UTC)

Question Open question:
What kind of categories we should use ? We have the following buildings in the first stage
branch office
storage
street
tent
tree
pasture
potatoefield
farmer
lumberjack
weaver
fisher
hunter
marketplace
church 

kilian 13.09.2009

Answer Suggestion:
Housing: settler, marketplace, church

infrastructure: street, storage, (branch o isn't in the build menu, afaik)

first stage production: lj, tree, farmer, potatoes, pasture, hunter, fisher (with lj-tree and farmer-fields being somehow visually connected)

second stage production: weaver
--Totycro 18:51, 15 September 2009 (UTC)

Use Cases

Phasing

This is a main feature wich is needed in the first milestone.

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