DD/GUI/Fog of war

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This page is part of the Unknown Horizons design document. Please discuss everything concerning this topic on the "discussion" tab of this page. If you´re not sure whether your ideas are fitting the Unknown Horizons style, either use the discussion page, talk to us, or edit the "Questions" section of this page, but please don´t directly edit the other parts.

Contents

Proposal

Summary

Fog of war is a method of hiding terrain or activities of other players in order to create suspense and make the game more interesting.


There are 2 kinds of seeing, it can be enabled/disabled in setting menu. Only one can be enabled 1. or 2. For Multiplayer, the guy who invent for gaming, has to decide what kind of settings are used.

  1. fog of war: you can see all parts of the map, where you have or had units. But on the parts where you have no buildings or units, is not up2date. You can't see new build buildings or units. Only buildings are shown, you saw in the past, as you had a unit there. Unexplored parts of the map are black.
    1. grey mist: this is an extra option for fog of war. This means that these parts of the map, which you can't see up2date, have a grey mist over it.
  2. see whole map: at game start the player can see the whole map with everything, units buildings etc.

Implementation related notes

By building a branch office, you will now see the hole isle, not only in this radius that the branch office has for the collector. This depends on the fact, that you explore the isle, before you starting to build up a new settlement.

Fog of War: What you can see depends on the 'collector'-radius of your buildings and units.

Open questions

Question Open question:
What should be hidden? (whole map, just what other players do)

totycro

Answer Suggestion:
The whole map is hidden, the player can only see what is he doing, what he sees depends of the radius of his buildings. So, cause every builings has implement a radius, make everything what isnt in this radius of the builings, black

kili

Question Open question:
How should it be hidden? (e.g. a ship detects an enemy settlement, will the settlement be visible after the ship leaves? will it be greyed out and just the island (nature) will be visible?

totycro

Answer Suggestion:
After a place isn't seeable active the place gets the fog of war (everything has a grey fog), that means you can now see only the nature and the buildings that u have seen there, new builded bulings and units are not shown

kili

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