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Answer This feature is available in-game
This page is part of the Unknown Horizons Design Document and the proposed features have been implemented.
The article reflects the design at that point. For new features or improvements, please create an own article or tickets instead of editing this page!




The mini map is a window in the ingame GUI showing the whole game map in very small size and with simplified gfx. Water should be displayed blue and land brown. Vegetation green; stone objects grey; units and buildings in different colored pixels. The use of a mini map should be clear. Jumping to a far away spot of the game map faster than scrolling there while you also can keep an eye on the whole map at once without zooming out.

Maybe a zoom function for the mini map would make sense as well.

Implementation related notes

FIFE supports minimap. It can be generated dynamically and use viewports and zoom levels of all kinds. It is still unkown how or if it is possible to reduce this minimap to a minimalistic and schematic one as commonly used by games.


Clicking on the mini map (hitting a certain cell of the grid) with the mouse cursor will make the first viewport automatically jump to this coordinates.


Depending on implementation difficulty we might be able to make the mini map already part of first milestone.

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