Start menu interface

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Answer This feature is available in-game
This page is part of the Unknown Horizons Design Document and the proposed features have been implemented.
The article reflects the design at that point. For new features or improvements, please create an own article or tickets instead of editing this page!




The start menu interface consists of several graphical elements:

  • screen background
  • menu background
  • button backgrounds
  • button icons
  • window decoration
  • window button icons
  • text

The current concept of composition can be seen below (graphical content).

Additionally, the interface uses windows to display content of the different menu items. Windows are moveable.

On mouse.hover the menu icons should display differently to make clear they are interactive menu elements. The menu item name is only displayed when the cursor touches the menu item.

Menu items (in braces are suggestions for later development):

  • Start game
  • Quit game
  • Settings
  • Credits
  • (License)
  • (Load game)
  • (Map editor)

Implementation related notes

GUICHAN - shipped with FIFE - should provide all or at least most of the recommended functions to realise a pretty start menu.


The player can navigate the menu and widows via mouse control.

Graphical content

The current concept in preview:

Oa startmenu preview.png

The current visualisation:

  • screen background: plain black
  • menu background: steering wheel Oa startmenu wheel.png
  • button background: black circle (alpha 50%) with plain black outline Oa startmenu buttonbg.png
  • button icons:
    • Start game: compass Oa startmenu compass.png
    • Settings: gears Oa startmenu gears.png
    • Credits: log Oa startmenu log.png
    • Quit game: door Oa startmenu door.png
  • text: plain white sans-serif

Currently there are grayscale icons for menu items for hover effects.

Audio content

There could be sounds for activating buttons and for ambient music.


A basic main/start menu could be part of milestone 1.

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